Build: 1.15.1-30.0.17 - Sun Dec 29 01:16:20 GMT 2019
	David Quintana:
		More model/rendering fixes:
		- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
		- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
		- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
		- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
		- Fix OBJ loader applying the model transform in the wrong reference frame.
		- Fix vanilla bug in TransformationMatrix#func_227986_a_
		- Fix QuadTransformer logic.
		- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
		- Reintroduce multi-layer model through the new model loader system.

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Build: 1.15.1-30.0.16 - Tue Dec 24 12:16:17 GMT 2019
	David Quintana:
		New batch of Model/rendering fixes:
		- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
		- CompositeModel did not store the returned textures from getTextureDependencies.
		- VertexFormat used COLOR instead of UV to detect UV presence.
		- QuadTransformer would crash due to index out of bounds.
		- Small cleanup of TransformationHelper

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Build: 1.15.1-30.0.15 - Fri Dec 20 17:15:21 GMT 2019
	David Quintana:
		Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
		Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.

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Build: 1.15.1-30.0.14 - Fri Dec 20 04:14:34 GMT 2019
	tterrag:
		Fix diffuse lighting being baked into models, fixes dark items

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Build: 1.15.1-30.0.13 - Fri Dec 20 03:50:53 GMT 2019
	David Quintana:
		Fix item quads not using the existing vertex color when applying tint colors.

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Build: 1.15.1-30.0.12 - Fri Dec 20 01:44:40 GMT 2019
	David Quintana:
		Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
		Fix OBJ loading crash due to a float value being parsed as int.
		Fixes 6377

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Build: 1.15.1-30.0.11 - Thu Dec 19 05:56:10 GMT 2019
	bl4ckscor33:
		Fix game crashing when modded entities are present (#6364)

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Build: 1.15.1-30.0.10 - Thu Dec 19 05:02:29 GMT 2019
	ichttt:
		Fix warning screen about missing minecraft registry entries (#6363)

	richard:
		Fix capabilities becoming inaccessible on returning from end (#6368)

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Build: 1.15.1-30.0.8 - Thu Dec 19 04:39:52 GMT 2019
	ichttt:
		Some code cleanup for 1.15 (#6362)

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Build: 1.15.1-30.0.7 - Wed Dec 18 02:11:01 GMT 2019
	tterrag:
		Fix MainMenuScreen patch

	tterrag:
		Mod list GUI detail pass
		
		- Make padding consistent on all elements
		- Properly horizontally center the "Search" text
		- Update and resize forge/mcp logos
		- Enable linear filtering on logo rendering by default
		  - Can be disabled with the "logoBlur" mods.toml property

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Build: 1.15.1-30.0.5 - Wed Dec 18 01:03:20 GMT 2019
	ichttt:
		Fix mod list screen (#6367)

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Build: 1.15.1-30.0.4 - Tue Dec 17 23:47:00 GMT 2019
	David Quintana:
		Fix items in ground being too small, we were applying perspectives twice.
		Restore forge patch and fix a tiny mistake in it.

	tobias.hotz:
		Fix keybinds not loading/saving correctly

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Build: 1.15.1-30.0.2 - Tue Dec 17 22:38:00 GMT 2019
	tterrag:
		Remove uvlock hook, fixes broken stair/fence/etc models

	tterrag:
		Update fallback spec version

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Build: 1.15.1-30.0.0 - Tue Dec 17 19:42:28 GMT 2019
	tterrag:
		Update to 1.15.1

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Build: 1.15-29.0.4 - Tue Dec 17 18:15:10 GMT 2019
	David Quintana:
		Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free!

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Build: 1.15-29.0.3 - Tue Dec 17 09:50:53 GMT 2019
	tterrag:
		Remove deprecations

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Build: 1.15-29.0.2 - Tue Dec 17 04:47:01 GMT 2019
	tterrag:
		Fix incorrect item lighting

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Build: 1.15-29.0.1 - Tue Dec 17 04:22:29 GMT 2019
	tterrag:
		Revert fluid change to use Material, fixes server crash